Amol Mali

Amol Mali

  • Associate Professor, Computer Science

Education

  • PhD, Computer Science, Arizona State University, Tempe, May 1999
  • MS, Mechanical Engineering with specialization in Robotics, Indian Institute of Technology, Kanpur, India, June 1994
  • BS, Engineering in Mechanical Engineering, Victoria Jubilee Technical Institute (VJTI), University of Bombay, India, July 1991

Research Interests

  • Data Science
  • Internet of Things (IoT)
  • Artificial Intelligence Planning
  • Autonomous Agents
  • Computer Game Design
  • Robot Motion Planning
  • Artificial Intelligence in Healthcare
  • Ethics, Diversity, Inclusion, and Equity
  • Higher Education

 Publications

  • Amol D. Mali, Machine learning for computer games,
    Encyclopedia of Computer Graphics and Games, 2023
  • Amol D. Mali and  Kompalli Jwala Seethal Chandra,
    Domain-specific choices affecting design effort in gamification,
    Encyclopedia of Computer Graphics and Games, 2023
  • Amol D. Mali and Kompalli Jwala Seethal Chandra,
    On computer games about cooking,  Encyclopedia of Computer Graphics and Games, 2023
  • Amol D. Mali, Computer games for people with disability, Encyclopedia of Computer Graphics and Games, 2023 
  • Amol D. Mali, Recent domain-specific applications of artificial intelligence using IoT, International Journal on Artificial Intelligence Tools (IJAIT), 28(7), 2019
  • Amol D. Mali, Motion planning in computer games,  Encyclopedia of Computer Graphics and Games, 2019
  • Amol D. Mali, Public health education via computer games, Encyclopedia of Computer Graphics and Games, 2019
  • Amol D. Mali, Symbolic planning in computer games, Encyclopedia of Computer Graphics and Games, 2019
  • Amol D. Mali and Nan Yang, On automated generation of keyboard layout to reduce finger-travel distance, International Journal of Monitoring and Surveillance Technologies Research (IJMSTR), 5(2), 2017, pp. 29-43
  • Amol D. Mali, Recent advances in minimally-obtrusive monitoring of people’s health, International Journal of Monitoring and Surveillance Technologies Research (IJMSTR), 5(2), 2017, pp. 44-56
  • Nan yang and Amol D. Mali, Modifying keyboard layout to reduce finger-travel distance, Proceedings of the 28th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016, pp. 165-168
  • Amol D. Mali, Expressing user intent in planning by instance rewriting, Proceedings of the 28th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016, pp. 130-133
  • Amol D. Mali, An approach to planning multi-phase projects, Proceedings of the 28th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016, pp. 460-463
  • Amol D. Mali, Probabilistic roadmaps with higher expressive power,  International Journal on Artificial Intelligence Tools (IJAIT), 25(4),  Aug. 2016, 16 pages
  • Amol D. Mali and Minh Tang, Path-cost bounds for parameterized centralized variants of A* for static and certain environments, International Journal on Artificial Intelligence Tools (IJAIT), 25(4), Aug. 2016, 18 pages
  • Amol D. Mali, Evaluation criteria for transformative computer games,  ACM Computers in Entertainment, Feb. 2016
  • Amol D. Mali, On computer games promoting green living, ACM Computers in Entertainment, Jan. 2016
  • Amol D. Mali, New player-centered choices in computer game design, ACM Computers in Entertainment, Dec. 2013
  • Amol D. Mali and Ravi Puthiyattil, Fully-automated instance decomposition and subplan synthesis for parallel execution, Proceedings of the 25th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2013, pp.  322-329
  • Brandon Ellenberger and Amol D. Mali, Motion-driven action-based planning, Proceedings of the 25th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2013. pp. 841-848
  • Amol D. Mali, New directions in enhancing computer games, ACM Computers in Entertainment, Oct. 2013
  • Amol D. Mali, New choices in opponent design in computer games, ACM Computers in Entertainment, Dec. 2012