Evaluation of Guided Walking Speed Techniques in Virtual Reality

Engineering & Applied Science (College of) / Computer Science

Project Description

When conducting various research, it is often necessary to reduce as many confounding variables in the experiment design as possible. A common variable in virtual reality locomotion studies is walking speed. As a user walks, their speed can have various effects, which sometimes need to be controlled for. This research project will explore how well various guided walking speed techniques work. Guided walking speed techniques are mechanisms within the virtual environment to control the walking speed of the user. One example is simply a sphere that moves at a desired speed, and the user is instructed to maintain a specific distance from it. There are various techniques used in the literature, but they have not had their effectiveness empirically evaluated. The ultimate objective of the project is a user study, leading to an academic publication at a top-tier virtual reality conference, of which the student will be listed as a contributing author.

Tasks and Responsibilites

The primary task for the student is to implement 4-5 different guided walking speed techniques, as well as the experiment framework, using the Unity3D game engine. Depending on the student's goals and objectives, they may also choose to take part in the experiment design, experiment execution, and paper writing process.

Desired Qualifications

Basic programming skills are required. Experience using the Unity3D game engine is recommended.