In Art 316 (U/G), students will learn basic software development and real-time computational methods. Make art with MIDI, light, data input, human interface devices like USB game controllers, web cams, kinects, video mixing, motion- and body-tracking, and more. In-class demo and build time will be balanced with viewing new art project-objects and experiences, reading, and critical discussion. Shifting roles of audience, participant, artist, technician, and the location of the artwork will be actively considered. Assignments include small projects with varying technical goalposts, as well as mid-term and final artworks focused on conceptual-material aesthetic themes.
The only prerequisite is any 200-level digital video, film, or music/sound class.