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Introduction to Virtual and Augmented Reality for Engineers

Virtual and augmented reality are new visualization technologies which use computer-generated graphics to enhance the effectiveness of engineering processes such as design, training, manufacturing, presentation and education. Virtual reality immerses the user in a three-dimensional environment while augmented reality combines graphical representations with the real-world view. In this course each of these technologies is introduced through discussion of example applications, the hardware and software required, methods of content creation and hands-on demonstrations of the systems and content development methods. Specifically, virtual reality is demonstrated using the Oculus Rift, Go and Quest and the HTC Vive. Augmented reality is demonstrated using the Microsoft HoloLens and other display hardware. For both technologies, software for content creation such as Unity and ARCore will be available.


Dennis Miller

Dennis Miller

Dennis Miller has a BS and MS in electrical engineering with additional graduate work in computer science. He worked for 35 years for Johnson Controls, Inc. as an engineer and manager in building controls research, product development and software testing. ... read more

Benefits and Learning Outcomes

  • Sufficient understanding of both virtual and augmented reality technologies to determine if either or both might be used to help you achieve your engineering responsibilities
  • Discover resources which can be used to learn more about both technologies
  • Experience the use of virtual and augmented reality implementation hardware

All sessions are Face-to-Face unless otherwise noted.

Date: Apr 28-29

Time: 8am-4:30pm

Location: UWM School of Continuing Education

Instructor: Dennis Miller

Fee: $595

CEUs: 1.4, PDHs: 14

Enrollment Limit: 40

Program Number: 4860-12420

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