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Computational Humanities Series: Game Design

March 10 @ 1:00 PM - 2:30 PM

UWM Digital Humanities Lab logoPresented by Ryan House, UWM English.

In our “Ludic Century,” information surrounds us, abstracted into immensely complex, global institutions and technologies through which we go about our daily lives, intimately entangled systems of data just moving around to the (algo-)rhythmic gravity of those massive constellations of data. When we approach games as a cultural form on par with bureaucracy and ritual, we can begin to make sense of the ways those institutional forces legitimize their power and status. Videogames, in particular, are well-suited to model the digital, algorithmic systems of life in the 21st Century and beyond. The Digital Humanities provides a useful toolkit for analyzing videogames more fully than for their narrative or even mechanics, but as amalgamized, co-assembled structures of agencies. In this workshop, we’ll discuss the concept of ludoliteracy and check out no-cost, no-code ways to start putting what you or your students know about games into purposeful action, even research! There is no prerequisite to join this workshop – we welcome all skill levels and avenues of interest!

This event is offered both online and in person, Digital Humanities Lab, second floor east wing, Golda Meir Library, 2311 E. Hartford Ave., Milwaukee.

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March 10
1:00 PM - 2:30 PM
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