Adobe Flash CS5

Adobe Flash Professional CS5 is an interactive multimedia development tool that provides design professionals with the ability to create engaging experiences, ranging from instructional media and games to entire websites. Flash Professional CS5 includes an updated user interface that is consistent with the design of other Adobe Creative Suite products such as Adobe Photoshop.

This is a self-paced, online course that is presented in six modules with approximately 16 hours of content. The course includes access to course content and digital book library for one year.

Benefits of taking a self-paced online course:

  • Self-paced course allows you to learn at your own speed
  • Online access to the course means you can learn from any computer, at work or home
  • Ability to instantly search and access a vast collection of books and other content from the world’s leading authorities
  • Course and materials library serves as a resource when needing information on Adobe Flash CS5
  • Course content can be accessed for one full year

Who Should Attend

This course targets a range of in-training and established IT and web professionals with no prior Flash experience.

Benefits and Learning Outcomes

  • Understand the fundamentals, including graphics, planning Flash projects and the core interface areas such as stage, timeline and layers
  • Use drawing tools, graphics and text – including fonts and text fields, converge images to symbols and store symbols in libraries
  • Learn basic components of building web forms
  • Explore ActionScript 3.0, basic and advanced topics for animating in Flash, incorporating sound and video into movies, navigation in Flash movie, and testing, publishing and integrating movies with HTML

Course Outline/Topics

Course Module 1 – Introduction to Adobe Flash Professional CS5

This course provides a comprehensive introduction to the updated Flash environment. It introduces methods of creating graphics, explains how to plan Flash projects and demonstrates how to use the core interface areas such as the stage, timeline and layers.

Expected Duration (hours): 1.5

Lesson Objectives

  • Create a new Flash project, work with panels and different workspaces and customize the workspace
  • Recognize the steps involved in planning a Flash project
  • Distinguish between bitmap and vector graphics
  • Understand when to use the Object or Merge Drawing modes
  • Choose the appropriate tool from the Tools panel, work with Timeline and manipulate layers


Course Module 2 – Drawing and Working with Images in Flash CS5

Create impressive graphics and illustrations for your movies using a range of tools. Drawing in the Flash environment produces vector graphics – artwork made from straight or curved lines with clean edges – that allow you to scale illustrations without lowering the overall quality. You can also import and manipulate bitmap images including JPEGs and PNGs. Flash Professional CS5 also provides improved integration with the other Adobe design tools, including Illustrator and Photoshop. This course introduces drawing in Flash and demonstrates how to use the drawing tools, give 2D objects a 3D appearance, and how to import, manipulate and optimize graphics.

Expected Duration (hours): 3.0

Lesson Objectives

  • Create and edit geometric shapes, use the Line, Pencil, Brush, Pen, Spray Brush and Deco tools
  • Use the selection and modification tools
  • Create and modify graphics
  • Use the 3D tools, create colors, trace bitmaps and optimize JPEG images
  • Identify key considerations for minimizing file size
  • Manipulate objects in 3D space
  • Create a new color for a given example and convert an example JPEG image into a vector image


Course Module 3 – Using Flash CS5 Libraries, Text and Components

In the world of digital design, it is common knowledge that interactive and engaging applications require attractive graphics, but there is also a need for the often-neglected supporting character in Flash applications – the text. The effective and balanced presentation of text is an essential element of most interactive applications. Use Flash to create static text content such as page titles or form labels, as well as text that is loaded into a movie dynamically. This course outlines the considerations for using fonts and demonstrates how to create the different types of text fields. It also describes the fundamental concepts of converting images into reusable symbols and storing those symbols in libraries. The basic components used to build web forms are also explained and demonstrated.

Expected Duration (hours): 3.0

Lesson Objectives

  • Create symbols, organize symbols using the library and edit symbols
  • Add a movie clip to a button symbol and edit a button symbol
  • Open and create a folder in an external library
  • Create and edit a symbol for a given example
  • Create and modify static text and distinguish between static, dynamic and input text
  • Recognize how to create and when to use TLF text
  • Convert text to a vector and set device and substitute fonts
  • Create dynamic text and input fields
  • Embed a font, create and share a font symbol, and use text and fonts in a given scenario
  • Add and modify components
  • Recognize which Flash user interface components to use in a given scenario
  • Add components to a form


Course Module 4 – Animation in Flash CS5

Flash has a versatile workspace and toolset that enable developers to quickly create animations that can be used in a wide variety of contexts. This course introduces animating in Flash and explores how to create multiple types of animation including inverse kinematics, frame-by-frame animation and an improved method of creating motion tweens. Advanced animation topics such as masking and using motion presets and the Motion Editor are also covered.

Expected Duration (hours): 2.0

Lesson Objectives

  • Create a frame-by-frame animation and preview
  • Use onion skinning
  • Create and manipulate a motion tween and a classic tween
  • Copy motion as ActionScript
  • Create a basic shape tween
  • Learn how to break objects apart
  • Add bones to symbols to create an armature, work with bones and shapes and animate an armature
  • Add a motion tween in a given scenario
  • Create, modify and animate an armature using inverse kinematics
  • Use motion presets and control motion using the Motion Editor
  • Create, edit and animate a mask and create an animated mask in a given scenario


Course Module 5 – ActionScript and Multimedia in Flash CS5

ActionScript, a scripting language used to manipulate Flash movies, is at the heart of creating interactivity in your movies. Gaining a grasp of ActionScript is essential for producing highly interactive user experiences. This, coupled with an ability to integrate sound and video into Flash, will give your movies an interactive edge! This course provides an introduction to using ActionScript 3.0 in Flash CS5 and explains and demonstrates how to incorporate sound and video into your movies.

Expected Duration (hours): 2.0

Lesson Objectives

  • Learn the syntax rules in ActionScript 3.0
  • Distinguish between objects, classes, methods and properties
  • Use the Actions panel
  • Use common ActionScript actions
  • Use mouse event handlers
  • Use conditional statements
  • Add and manipulate sound and learn how to publish a document containing sound
  • Import and embed a video and play an external video
  • Import and manipulate a sound file, in a given scenario
  • Import and embed a given video clip and create a playback controller


Course Module 6 – Creating Navigation and Publishing Movies in Flash CS5

Create effective web site navigation that allows users to easily find the information they’re looking for. The final stages in the design process involve testing and publishing your application to ensure that its functionality is free from errors. This course demonstrates how to create navigation within a Flash CS5 movie. It outlines how to structure web content into multiple Flash SWF files, which has many benefits including decreased download time. You’ll learn to fully test and preview your movie, and publish and integrate it with HTML.

Expected Duration (hours): 1.5

Lesson Objectives

  • Add navigation to a movie
  • Add secondary navigation to a website
  • Identify reasons for dividing a site into multiple SWF files
  • Load and display external content using ActionScript 3.0
  • Load a given SWF file in Flash
  • Test a movie for publication
  • Use the Bandwidth Profiler
  • Publish a movie
  • Review design considerations for combining Flash and HTML
  • Publish an SWF file along with an HTML page
  • Insert Flash content using Dreamweaver
  • Integrate Flash movies into HTML pages in a given scenario




This is an online, self-paced course. For convenience, students have access to the course for one year and may use it as a resource for continued learning.

Dates and locations to be announced.