Photo: University of Wisconsin-Milwaukee Archives / Digital Collections
Dennis Wierzba Negatives, 1941-1957
We welcome partnering with existing interest groups and initiatives on campus. If you would like to ask us to host a speaker, workshop or other digital humanities related event, please contact Ann Hanlon (email@example.com) for more information.
DH Lab Spring 2016
February 9 | 11-12:30: Twitter for Academics (workshop), presented by Kristin Briney
February 12 | 2:00-3:30: Serious Play Discussion: Identity Negotiation in RPGs with Krista-Lee Malone
February 23 | 1:00-3:30: Geek Week event: Playing with Data
February 24 | 6:30: Technophiles Podcast: Remixing Culture with guest, Marc Tasman
February 25: Data for the Humanities: Workshop and Discussion, presented by Justin Schell, Head of Shapiro Design Lab, University of Michigan Library, and Thomas Padilla, Digital Scholarship Librarian, Michigan State University. Co-sponsored by the DH Lab, the Year of the Humanities, the Social Studies of Information Research Group (SSIRG) and the UWM Libraries.
10:00 – 12:00 noon: Making things with Humanities Data: A Workshop: This workshop will present several use-cases to demonstrate how arts and humanities projects can use data, what factors to consider, and strategies and tools to employ, including approaches to project design. In particular, the workshop will consider data for the humanities in the context of digital archival collections as a data source.
3:00 – 4:30 What is Humanities Data: A discussion with Justin Schell and Thomas Padilla. What is humanities data? Have we been using it along? And where is it? Join our speakers for a critical discussion focused on the idea of data in the humanities, the scope of available (and unavailable data) and what it means to create meaning from data sets.
February 29 | 11-12:30: CartoDB Workshop presented by Eliza Bettinger
March 10 | 11-12:30: LaTEX Workshop presented by Nathan Humpal
March 22 | 2:30: Directions in Digital Humanities: We Didn’t Start the Fire…But We Tweeted About It, presented by Genevieve McBride (UWM History), Jaclyn Kelly, (Milwaukee Public Museum), and UWM graduate students Samantha Schwarz and Margaret Spiegel. Join us for a discussion of McBride and Kelly’s collaborative effort / pilot-project to live-tweet a historical reenactment of the 1892 Third Ward Fire in Milwaukee. The project was part of a graduate seminar on History of the Heartland: The American Midwest.
March 23 | 6:30: Technophiles Podcast: Modernizing the Museum, Guests Julian Jackson (head of exhibits) and Greg Post (IT director), Milwaukee Public Museum
March 25 | 10:00AM: Community-engaged DH. An informal discussion with Laurie Marks. The DH Lab will host an informal coffee and discussion open to anyone interested in community engaged work, and curious about how digital scholarship and digital humanities research can intersect with and impact that work. Laurie Marks from the Center for Community-Based Learning, Leadership, and Research will discuss engaged work done at her center, and moderate the discussion. Faculty actively working in this area will also share their projects.
March 25 | 2:00PM: Harun Farocki’s Parallel I-IV. Carl Bogner, Senior Lecturer and Graduate Faculty in the UWM Department of Film, Video, Animation, and New Genres, will share a discussion around Parallel I-IV (2012-2014), Harun Farocki’s four-part video essay gauging the construction, visual landscape, and inherent rules of computer-animated worlds. Farocki: “Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind.”
April 20 | 6:30: Technophiles Podcast: Filament Games with guest, Dan Norton
April 22 | 2:00-4:00PM: Natasha Schüll, New York University. Addiction by Design: From Slot Machines to Candy Crush. Slot machines, revamped by ever-more compelling technological innovations, have unseated traditional table games as the gambling industry’s revenue mainstay. Along the way, they have earned such nicknames as “electronic morphine” and the “crack cocaine of gambling.” Does problem machine gambling stem from inside the device, from inside the gambler, or from the interaction between the two? Drawing on fifteen years of research among game engineers and machine gamblers in Las Vegas, Natasha Schüll will take the audience “inside the machine” to explore how contemporary slot machines—their game algorithms, their cash access systems, their ergonomic design—facilitate gamblers’ escape into a trancelike state they call “the zone” in which daily worries, social demands, and even bodily awareness fade away. Co-sponsored by the Department of Anthropology, the Year of the Humanities, and the DH Lab.
May 2 | 10:00AM: Conducting Paperless Research: Dissertation Research Projects in the Digital Era, presented by Ashkan Rezvani Naraghi, UWM Urban Studies Program. Graduate students working on dissertations – and anyone working on projects with a qualitative framework – will benefit from Naraghi’s workshop on conducting paperless research. Naraghi recently defended his dissertation and he will discuss the successful processes he put in place to track his research, and to collect, digitize, store, organize, and analyze data digitally, all leading to the successful completion and defense of his dissertation.
May 4 | 3:30-4:30PM: Serious Play presents A Discussion: Computer Game Study at UWM. Have you taken or taught a course involving games (digital and otherwise)? (Would you like to take such courses?) Are you doing research in this area? Please join us for an informal discussion of teaching and research on games at UWM. Share your experiences, interests, and ideas about where this subject of study fits into digital humanities and the future of the academy. Though we imagine a free-ranging exchange, here’s a question on which we might focus: Could (should?) there be a multi-disciplinary program in game studies at UWM?
May 5 | 3:00-4:00PM: Ethnographic Methodologies for the Study of Online Communities, presented by Heather Brinkman, UWM Anthropology PhD Student. Methodology is at the heart of any good anthropological work. It is the driving force that allows for a semblance of conformity within the discipline. Traditional ethnographic methodology includes what Geertz termed as “deep hanging out.” This form of ethnographic field work includes, but is not limited to, participant observation, interviews, and surveys. While methodology is being used in digital anthropological field work as well, it seems that there are new and evolving methods being considered for this new type of community. Are the methods that are used for face-to-face communication still valid for use within virtual communities? Throughout this talk Brinkman will explain the methodologies that she used for her own fieldwork within World of Warcraft.
All events take place in the Digital Humanities Lab except where noted.